Car games need for speed 2




















Need for Speed Underground 2 is an extension of the original game. With more cars to choose from, the game is a little more fun to play. Starting in the garage, you can select a car that you like from multiple tuners that include the Honda Accord and Toyota Celica.

You won't have a lot of money to work with at first, but it's enough to do a few modifications to get some speed in order to win a few races. My fave was the Porsche, 'cos the back end was twitchy. Traffic : The selling point! Two way traffic! Cars to overtake on a blind corner at isomph, and, more importantly, oncoming cars to smash into on that same blind corner. Some of the crashes were stunning, and there was a comprehensive replay mode. Filth : Overtake a cop car at over ssmph and a car chase ensued, with you, obviously, as the chasee.

More : And there was more, but I want to end this paragraph and tell you what was crap about the game. Cue the next paragraph Crap things about The Need For Speed Okay, due to the design of the game engine the roads could only be viewed from one direction.

It was possible to drive Cthe wrong way', but in doing so you could only access the exterior car view, meaning you were constantly driving towards yourself, your joystick, and your monitor screen, with not a clue as to what bend or road vehicle was coming up next. Another slightly crap thing about the game engine was that it tended, occasionally, to give you that Cstreamed straight from cd' feeling.

You know? Like when you're confined to a small lateral area, and the scenery is being shoved at you? Onto the artificial intelligence of the computer-controlled road users, then, and it wasn't brilliant.

The general two-way traffic had pretty much no ai whatsoever, although oncoming cars would beep at you when you Cscared' them just like real-life ones do, ho ho. Oh, and the coppers weren't overly bright either And as for the computer-controlled competitors, probably the best word to use here would be Cpredictable'.

They'd block and they'd shunt, but you tended to know where and when to expect this behaviour. I've got an incredibly unfinished version of the game which contains a couple of courses, but with no trackside scenery: just roads suspended in space, in other words.

No Ctraffic' in it, either, but I was able to do the main thing you couldn't do in the original - namely drive the wrong way round the track. So, an all-new game engine then, I bet. Let me just check the press release for details. Reads for five minutes. Yes, I was right, it's an all-new rendering engine.

I'll paraphrase some of the other just-gleaned nuggets of info before I forget them. Righto, firstly is the fact that there's going to be a hell of a lot of Coffroad freedom' this time. I've already said that you can drive the wrong way, but apparently this is as nothing: there are to be short-cuts and alternative routes, some obvious, some harder to find. Ramps, too, and also loads of unusual terrain, plus interactive roadside objects. Add to this the Call new revamped instant replay system' and things are beginning to sound very groovy indeed what with the proper degree view of the track allowing for panning cameras rather than just Cbehind the car' jobs.

But what about the actual track visuals? Where's the game set? Well, it sounds as if things are a bit more cosmopolitan this time around, not to mention surreal or naff - time will tell. No longer are we confined to the States, because the programmers, and I quote: have taken areas of the world that they believe would provide a captivating driving experience, and have compressed all the distinctive characteristics of these regions - much like a caricature - into the courses.

In other words, they've done stuff like take Sydney Harbour Bridge, the Opera House and the desert roads of the outback and spliced them into the Australian track. Likewise they've taken twisty mountain roads, ice caves, Tibetan villages, swinging rope bridges and scrunched them all into the Himalayan Track.

If England's in there, I bet you a zillion pounds that Big Ben will feature. And the cars themselves? Eight supercars, some of which are actual production vehicles, some of which are Cconcept' cars.

If the early code we've seen is anything to go by, TNFS2 looks to be shaping up very nicely indeed. Not only will it sport all of the playability of the first game, but the developers claim that it'll run around 30 per cent faster in glorious hi-res and will also feature extensive multi-player and Internet modes. I can see those pile-ups now. The Need for Speed 2 is the follow-up to perhaps the best arcade racing game to come along in several years. In order to fully understand this review, you must separate in your mind arcade racers like this one from racing simulations.

Racing sims are aiming to provide the most realistic driving experience imaginable. Not so with the Need for Speed games.

The main point here is to drive The true test of this sequel, then, will be a direct comparison to its predecessor. And trying to improve upon a great game is a daunting task indeed. The best thing about the original Need for Speed is its wildness. How exhilarating it is to whip around a corner and smash into an RV head-on, flipping bumper-over-bumper ten times before you come to a rest then having the option to watch the whole thing on your replay video. Need for Speed: Underground 2 adalah game balap liar dan merupakan angsuran kedelapan dalam seri Need for Speed, sekuel langsung dari Need for Speed: Underground.

Game ini dikembangkan dan diterbitkan oleh Electronic Arts pada tahun hampir di. Oct 27, Download Need for Speed Underground 2 for Windows to get behind the wheel and own the streets from dusk til dawn.

Need for Speed Underground 2 has had 0 updates within the past 6 months. Need for Speed Underground 2, free and safe download. Need for Speed Underground 2 latest version: Fine tune your car leave the competition in the dust. The hundreds of different combinations of after-market parts you could install to your car, gave the game more variety and flair. The soundtrack was excellent and fitted perfectly into the atmosphere of underground racing. This was the first game in the series that did not have exotic cars in its lineup.

Fans still missed a couple of things, namely network play and the high speed police chases. The game had everything the first Underground had plus more. New racing modes was introduced, new ways to customize your car, more after-market parts, as well as the free roaming world.

Outrun races brought back the feel of the police chases fans came accustomed too. EA was obviously doing something right. Need For Speed Most Wanted, the next release in the series, will have all the strong points of previous installments: the high speed, adrenaline rush police car chases that was introduced in the first game, there are rumors that there may be damage models in the game, but it is not certain, the demo may reveal more of this.

There will again be a storyline in the game and the feel of the Underground series will still be present, so you will still be able to pimp your ride.



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