A sequel was of course, inevitable, welcomed, highly anticipated, an opportunity to take this bold new RTS franchise to even greater heights. Tragically though, that hasn't happened, as TBFME2 not only lacks the original's charm, but also fails to live up to its potential on virtually every level.
Before its release, we were promised that TBFME2 would have two big selling points: the unification of the book and movie rights under one banner both of which are utterly under-used , and the ability to build your base anywhere on the map, a feature that manages to strip this follow-up of its predecessor's uniqueness. Not the best of starts, then. Still, it's early days yet. The two story-driven campaigns good and evil take place in the north of Middle-earth, where dwarves and elves battle the forces of Sauron.
Aided by heroes - most of which you won't recognise - you lead your forces through eight piss-easy missions that feel so scripted they make WWE seem spontaneous. Here's the thing. The beauty of the original was its freeform nature and strategic depth, two attributes that this follow-up is utterly bereft of. More often than not, missions lead you by the hand from point A to point B, where you have a scrap with some enemies, before moving you on to point C for a slightly bigger ruck.
And that's about the size of it. Sure, there are some tactical subtleties to employ, such as flanking and height bonuses, but with battles often proving to be utterly one-sided affairs in your favour , most missions just end up feeling like strolls across a map with a few fights thrown in for good measure.
So how about the new enemies - of which there are plenty - surely these guys should spice things up a bit? Well, not really. As visually impressive as they are - in particular Sauron's new servants which include spiders and dragons - they're all still pretty easy to beat and often display the tactical awareness of an under five's football team.
And don't even get me started on the naval battles. There isn't a word in Elvish, Entisli or the tongue of man that could do justice to how just bad they are. The game sparkles with EA's usual veneer, with some impressive visuals and truly gargantuan battles adding real beauty and bite to the proceedings.
The story - what there is of it - is fairly entertaining, while heroes have an excellent array of visually spectacular skills that can be used to turn the tide of battle. What's more, you can also harness the power of the One Ring or the Evenstar depending on your allegiances , with a multitude of defensive and offensive spells available to you, including meteor showers that turn enemy units into paste and humorous yet deadly appearances from Tom Bombadil. The two story-driven campaigns seem hollow and overly scripted, and at around five hours each, are far too short.
Battles seldom feel like desperate struggles or brutal skirmishes and rarely require much strategy. You also can't help but feel that the game's been somewhat dumbed down, as though attempting to appeal to a mass-market audience with its sheer simplicity.
What's more, the dual licences feel utterly under-used, the voice-acting is a shadow of the original's and the build-anywhere feature just makes the game feel like a myriad of other mildly entertaining yet eminently forgettable RTS games that have come and gone over the last few years.
However, in no way is it anywhere near the game we hoped for. What a waste. With Rome: Total War and Star Wars: Empire At War proving just how effective a marriage between turn-based campaign and real-time battles can be, EA LA obviously thought it'd better try its hand at doing something similar. So, it set about dividing Middle-earth into some 40 provinces, and you must conquer them all or just a specific few if you're pushed for time and become the supreme ruler of Middle-earth.
Sounds great in principle, but once you start playing, you quickly realise just how unwieldy and ugly the campaign map actually is. In fact, it's so clumsy that it feels more like an afterthought than a well-planned feature. Quite frankly, EA LA shouldn't have bothered. Battle tor Middle-earth II lets you create throngs of elven archers, dwarven axmen, rock-throwing cave trolls, human cavalry, Uruk warriors, and more to dash on ancient battlefields.
It's a tad more epic than the whole scooping-water-out-of-the-ocean-with-a-spoon thing when you're sticking your blade in one goblin at a time But, as in any real-time strategy game, before you get your troops, you first have to collect resources and construct production buildings. It's not a complicated process, although BFME2seems to assume its players have seen some RTS action in the past Within the first few missions, you're already managing multiple menus, heroes, units, buildings, and powers, and you can't slow down the game to think or breathe.
The tutorials, as helpful as they are, don't really prepare newbies property for army-commander duties in Middle-earth. Veterans, however won't have any problems with the campaign. When everything starts kicking in--the controller shortcuts, unit abilities and weaknesses, what buildings produce what, etc. The battles don't take place on generic tiled landscapes. Rather, each campaign mission plays out in wonderfully designed stages created specifically to capture your imagination: Cities shine with waterfalls and statues, docks bum from naval bombardment, and the fortress of Dol Guldur intimidates with its skyscraping towers and obsidian walls.
How do I fix this? Random -2 points. I ran into the same problems, game over after a few minutes. PanPavL -1 point. Any help please? Kain -5 points.
Chazmo 3 points. Please help!!! Brenny23 3 points. Hi, does anyone have an update for this? PIGGY 3 points.
Juss 1 point. Javlon 1 point. I downloaded the game from mega-link, I ran lotrbfme. BFME 4 points. Amunera 2 points. The exe you should be using is lotrbfme.
Don't use Autorun. IngonAungAung -1 point. When I install The lord of the ring the battle for middle earth game,everying is fine. But I open the game to play,I can't. But I don't have CD. I only download the game. What should I do? Carl 3 points. Hey again, I used the autorun. May someone help? It would be really appreciated thanksss. Carl 4 points. Hey everyone! I just downloaded here the game. Could someone help me with the installation a link maybe on how and what files to extract?
Thank you! LarsMarius 0 point. Hello, i did download this game from here, and thos CD Keeys you Gave us works fine, the first CD keey did work fine for me! Tnx alott for this! Amunet 1 point. Jayballs Forget the ISO. Forget the virtual drive.
Buddah 1 point. I installed the game and everything looks good but I when I launch it and click play it says I need to insert the CD. I used daemon tools lite to mount the image but it still gives me the same message. Fighting groups accumulate assets, then, at that point, use them to develop army installations and armed forces nearby. In The Battle for Middle-earth, structures may just be built on the structure openings of predefined plots. Four groups on different sides wage the War of the Ring: Representing the Free Peoples are the pony masters of Rohan, and Gondor with its manufactures and bastions.
There is likewise a unit limit. Unit qualities and shortcomings structure a kind of rock-paper-scissors framework. Rangers beat toxophilite as they have relatively little ideal opportunity to shoot and are then compelled to tight situation battling, Pikemen beat cavalry, fighters beat pikemen and bowmen beat fighters.
Fire beats Ents, Mumakil, and Trolls. Units gain insight and levels, becoming harder and riskier. Crews supplant lost individuals when ranking 2 or higher without losing experience. Most typical units have available overhauls and may likewise have capacities like evolving development, evolving weapons, joining with other crew types, Ranger covertness, and orc human flesh consumption.
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