The world is large and filled with mystery, alongside weird and wonderful enemies for you to battle. It was originally a proposal for Final Fantasy VII, but it was allowed to be developed as its own project, first as a sequel to Chrono Trigger.
Even though many thought the game was rushed, the incredible storyline and well written narrative is what helped it sell over 1.
Who would have guessed, another Final Fantasy game! What made the game so great is that it uses a battle system unlike any other Final Fantasy game, and they were good mechanics too!
Making old FF fans want a piece of the pie.. What made this game stand out too is the 3D, rotatable playing field that uses adorable retro sprites for the characters.
It brings a touch of old school to the then modern console. Final Fantasy Tactics is sen in a medieval kingdom known as Ivalice. You follow Ramza, a highborn cadet who gets thrown into the middle of The Lion War.
Due to the addictive storyline, and adorble design it recieved critical acclaim from press back in the day and is titled by many as on of the best games of all time. If you love the look and style of sprites and are a fan of Final fantasy this is a game you just have to pick up. I always think if that happened now with video game launches, the community would go wild waiting 2 years for a release!
One of the most memorable features of Suikoden II was the fact that you could choose from different characters, 40 of them were even able to be used in combat.
The game takes place years after the events of the original Suikoden game and puts focus on an invasion of the Jowston by the Kingdom of Highland. The story has 27 True Runes, magical runes that allow you to do magical things and fortunately at the start of the game you and you best friend have half each.
These runes bring horrible fortune to the two characters and its your job to get out of it all. But once gamers starting playing it they felt attached to it as the story was so captivating, pulling you into to play more and more. Final Fantasy is another one of the best PS1 RPGs around being released in and officially titled the 9th game in the series. The story focuses on a war between nations in the fantasy world known as Gaia.
A bandit ends up kidnapping the princess as part as a plan by the neighbouring nasty nation of Lindblum. The main guest is to take down the Queen of Brahne who started the huge wars between the nation, between the mass story is great adventure, awesome characters and stunning environments.
It tried to solidify what made the old games great, and it do so with flying colours. FF fans downloaded it millions of times and in total from its release it sold over 5 million copies, making it one of the best selling PS1 RPGs out there. Norse Mythology had a huge part to play in the character design and storyline of this game. The game follows Valkyrie Lenneth as she travels through the oh so famous Midgard collecting the souls of slain heroes to serve as her personal companions for Ragnarok.
As the game continues you figure out more of your memory which unlocks new challenge and quests throughout your journey. The dungeon and world exploration plays more like that of a platform game, but its not until you start battling with demons, monsters and enemies that the real RPG layout starts to happen.
This style of gameplay is what made Valkyrie Profile stand out and it was so popular that it sold over , units with critics praising the in-depth and complicated gameplay. The story is based in a fantasy world where humand live alongside odd looking creatures. Ryu is the last of The Brood race, a race that can transform into powerful dragons, and he trys to find his people amongst the world. Throughout the game Ryu becomes a man, and you have friends who join you along your journey.
You can move and tilt the camera which is an effect not seen in many RPG games. Upon release the game received thousands of positive reviews and it went on to sell , copies in Japan and the USA. Another cool feature was the Fairy Village, this gives the player the ability to grow a small town of faeries which gives you access to special items and bonuses.
The game was originally one of the best SEGA Saturn games in but eventually went through lots of revisions, starting with enhanced graphics and video support. Alex eventually must pass a bunch of trials set by ancient dragons to claim his place as a Dragonmaster. Once completed he must stop a powerful sorcerer who is trying to control the world.
The ingenious art, easy to use menus and incredible animations is what makes this one of the best PS1 RPGs to date. It comes down to the mature, dark plot about nightmares with the proverbial good and evil and the back-breaking puzzles, that makes Alundra stand out as one of the top RPGs on the PlayStation. With an original setting for video games at least in Norse mythology, Valkyrie Profile also has an original combat system. Alternating turns, as the entire party shares one turn and able to attack, defend as well as other statuses, simultaneously.
Enemies, however are given their own turn and do not combine attacks with one another. To streamline the one turn, team-based attacks, each character is assigned one of four buttons. It's an intuitive system that really works to differentiate Valkyrie Profile from other RPGs on the PS1 and as the system grows throughout the playthrough, it becomes deeper and deeper. The game is good at slowly building up the system as you progress, never feeling overwhelming, and combined with the wonderful story, Valkyrie Profile gives weight to progression.
Grandia is another PlayStation role-playing game that moves away from the traditional turn-based style of so many others. Grandia's battles play out on a 3D battlefield where free movement in between choosing your actions is possible. Grandia is still "turn-based" when deciding your action, but because your character positioning is what determines not only your attacking success and choices, but also of the enemies, there is more strategy in the free movement.
Despite existing on a three-dimensional battlefield, Grandia's graphics are sprite-based, played from an isometric-like perspective not quite top-down.
Another way in which Grandia was ahead of its time was that there were several characters that have voice actors, a rarity for not only PS1 role-playing games, but the PS1 in general.
Dragon Warrior VII is definitely not the most aesthetically pleasing of the list, even despite the sprite-based graphics. Dragon Warrior is known for its pedigree in a similar vein as the Final Fantasy series, and like that series, the games are similar in gameplay style. It has turn-based, simple battles, massive exploration and an epic story where an unlikely hero must save the world. It sounds generic, but it is all done so well, and has been mimicked so well, it's important to remember why.
Breath of Fire III continues the series before it, where as IV is a completely new experiences with only slight nods to the previous games and that is where the heart of the argument lies.
Regardless, most of the trappings found in the best games in the role-playing genre are found here and they are done well. It definitely has more of an colorful but antiquated look, hardly standing out from an artistic design perspective and combined with good characters but only an adequate story it's all fairly generic, but every thing is done well enough.
The Secret of Mana for the Super Nintendo is one of the most beloved role-playing games of all-time and much was expected of the follow up, Legend of Mana. Legend of Mana was received well, but it couldn't quite match the critical acclaim as its predecessor. Legend of Mana was no doubt a beautiful game and kept maybe of the same gameplay conventions as the Secrets of Mana, however there was an overreliance on side quests which did little to buoy the main story and offered little relevance to the characters.
The innovative, yet cumbersome "Land Make" system, in which the player generates the structure of the game world by placing artifacts on points of a map is where the secondary or side quests were created.
With gameplay being action-oriented and tight controls these side quests were manageable but eventually feel like a chore. It's a terrific game that should still be experienced but is not quite at the top tier of entries for the PlayStation.
Those tactical elements are still heavily present but with a deeper RPG system behind it. In the previous Front Mission games, skills were learned by gaining and applying experience points to improve a pilot's proficiencies attributes , but instead, they are now learned by equipping wanzer parts mech parts and using them in battle. When certain conditions are met, there is a random chance that a pilot may learn a new skill from one of their wanzer parts, which can be programmed into the wanzer's battle computer.
Battlefields are much smaller and missions much more compact in size compared to previous games, which helps to speed up the gameplay overall. Front Mission 3 has little to complain about if you're a fan of the genre, however, gameplay can begin to seem shallow as the game progresses. Simplifying the story by having only three main protagonists allows each to shine and be fully developed, giving the story an enhanced personal importance.
The battle system of Wild Arms is also worthy of praise; traditional turn-based mechanics combined with very specific character abilities and the RES statistic, which is essentially speed help to differentiate Wild Arms. The wild west setting isn't just that, it combines elements of the medieval and fantasy, with one character's primary weapon as swords with another's, magic.
Chrono Trigger is widely regarded as the greatest RPG of all-time, and Chrono Cross bears half the name and the same studio, but lacks quite a bit of the charm and storytelling of its spiritual predecessor. Despite this, Chrono Cross is a marvelous game.
The combat is varied, the graphics are vibrant and colorful in addition to terrific 3D models there is an additional huge world to explore. The negatives of Chrono Cross only stem from comparisons to Chrono Trigger, most notably the story. If there is one aspect of Chrono Cross that isn't top tier, it's the that the story is convoluted.
Unfortunately story is a huge aspect of role-playing games, especially when you're associated with the aforementioned Chrono Trigger, but Chrono Cross is still one of the best PSX role playing games. Breath of Fire IV is beautiful, and probably always will be due to its animated sprites, however the graphics mix these with full 3D models, which do not hold up at all although they appear only infrequently in the game.
It's a shame really, because Breath of Fire IV would easily be the best looking game on the list, and still might very well be. Another aspect of the graphics that make them original were the 3D backgrounds, which was counter to most games of the time using pre-rendered graphics with 3D models on top of them.
It's this process that helps the beautiful sprites stand out even more. Of course the graphics aren't the only thing that makes the game great; the Master System allows players to customize each character by having them apprentice under different masters found throughout the world is an original take.
The game also stands out from the series as either a prequel or a completely different world, making it more in line with a anthology type entry.
This is for the better, and while many will argue that Breath of Fire III is the best in the series, it doesn't even make the list here.
With six main characters this creates a great sense of customization and combined with the expansive story, Breath of Fire IV is one of the best examples of PlayStation role-playing games that still holds up today.
With two primary characters to choose from, and several different endings, Star Ocean: The Second Story has a wealth of replay value. And fortunately, The Second Story is such a sensational game that it warrants multiple playthroughs. By the end of its ish hour campaign, you geniunely care about this quirky cast of misfits, so much so that you'll meticulously curate your schedule to ensure that you have the time to spend with each of your in-game pals equally.
Persona 4 Golden on Vita takes the foundation built by the PlayStation 2 classic and adds new social links, new personas, and of course, the ability to play this amazing adventure anywhere you want, making it the definitive edition of a seminal RPG.
With a focus on exploration, Dark Souls pushes players to experiment and take risks in ways few action RPGs have before, and in which few have truly captured since. It defies the hand-holding nature of its peers and forces us to make mistakes in order to grow — whether that means learning how to cautiously navigate its deadly world, take down one of its many imposing bosses, or just level our stats properly. It creates massive challenges out of combat situations that would be minor in any other game, making every moment memorable and every small victory an exhilarating reward.
By the time we've returned to Commander Shepard in this sequel, we have an idea of the threats and mysteries looming over the Milky Way. Mass Effect 2 gives us the chance to get to know them on a personal level with revamped combat that greatly improves upon its predecessor. Mass Effect 2's creative take on RPG systems are more welcoming with its blend of third-person shooter mechanics, and its variety and focus on the new squad members make for a memorable and sometimes heartbreaking campaign.
You can spend hundreds of hours exploring The Witcher 3's expansive continent and surrounding isles and still not have seen even a fraction of what this world has to offer. What begins as a quest to find your lost love becomes an engrossing tale full of unforgettable characters, terrifying enemies, and genuine heart. Even the smallest side quests are thoughtful affairs and many of the main story arcs feature some of the most poignant narrative beats we've encountered in any game.
Couple its stellar storytelling with deep character customization and a challenging and rewarding combat system and it's easy to see why IGN gave The Witcher 3: Wild Hunt our Game of the Year award for For all intents and purposes, Vagrant Story should not have been a PlayStation game.
The sheer volume of systems interacting with each other and the top notch graphics should have crippled the Sony's little system. But somehow, we got to experience Yasumi Matsuno's dungeon crawling masterpiece mere months before the PS2's US launch.
Heavy stuff for a PSX game, but it's handled masterfully through beautiful art direction and some extremely impressive localization. You can also craft gear, chain abilities in combat, explore a massive dungeon called "The Iron Maiden," target specific body parts on enemies, employ super moves, solve puzzles in degree environments, and take on some of the toughest enemies Square Enix ever created.
Vagrant Story is the definition of a cult classic, and is undisputedly worthy of the number nine spot on this list. Made both accessible and engaging by its unique classes and skills, the endless satisfaction of its kill and loot gameplay, and its near limitless equipment variety and character customization, Diablo II's cooperative play and item trading helped to successfully foster not only a communal spirit in each procedurally generated level of each dank dungeon, but one of the greatest roleplaying experiences of all time.
During the s, developer Squaresoft was the undisputed king of JRPGs, and Secret of Mana was one of the most dazzling jewels in its crown. Even now we still remember the action RPG fondly: its bright, candy-colored world was a joy to explore, the action-based combat was easy to learn and fun to do, and its inventory ringlets made navigating menus refreshingly simple. Then there was the breathtaking soundtrack, celebrated for its mix of cheerful tunes and haunting melodies.
But the most memorable feature was the multiplayer. Secret of Mana would let up to three players participate in combat, so long as they had an extra controller or two lying around and the correct peripheral accessory for the SNES. Even if WoW never evolved past this vanilla state, it would still be remembered fondly as an incredible RPG filled with epic dungeons, surprisingly compelling Player vs. Player encounters, satisfying non-combat crafting and social gameplay, and more well-written, hand-crafted quests and adventures than it felt possible for a single RPG to contain.
The game has never stood still. Completely new worlds, revamped old worlds, balanced and well-integrated new classes, risky storytelling, and an almost impossible-to-count volume of quality-of-life improvements have made an already amazing game experience even more amazing, more than a decade later.
Having the creature follow you on your journey helped further transform the monsters from simply being a team of fighters to a team of your best friends. But the real stars of the game were the characters and the story. And remember, go for the eyes! Compared to its cheerfully optimistic brethren, Final Fantasy VI is a breath of fresh albeit bleak air.
It eschews the myopic viewpoint of a single, designated protagonist in order to tell a larger, more emotionally-charged tale. Its unconventional gameplay is another reason: FFVI casts off the rigid class system of previous Final Fantasies and allows any one of the 14 heroes to use magic so long as they equip magical shards.
Nothing feels redundant or wasted in Final Fantasy VI. Did you know? The seamless transition between the world map full of visible, avoidable enemies and combat was a revelation in a time where most RPGs featured jarring random battles, and even today makes monster encounters a joy instead of a chore.
The plucky courage and determination of its adolescent heroes combined with the memorable art style of Akira Toriyama makes for instantly memorable characters. Start at Get Started! Developer Sony Online Entertainment. Release Wizardry 8. Developer Sir-Tech.
Titan Quest. Developer Iron Lore Entertainment. Fable II. Developer Lionhead Studios. Torchlight II. Developer Runic Games. Pillars of Eternity. Developer Obsidian Entertainment. Front Mission 3. Developer Square. The Bard's Tale. Developer Interplay Productions. Betrayal at Krondor. Developer Dynamix. Freedom Force. Developer Irrational Games. Divinity: Original Sin. Developer Larian Studios. Dragon Age: Inquisition. Developer BioWare. Darkest Dungeon. Developer Red Hook Studios. Developer Nihon Falcom.
Kingdom Hearts II. Developer Square Enix. Jonathon Dornbush Kingdom Hearts 2 considerably ups the combat possibilities of its predecessor, introducing new forms — and snazzy new suits — for Sora to wear. Chrono Cross. Dragon Warrior VII. Developer Heartbeat, ArtePiazza. Chris Reed Some people like short games: get in, have fun, and move on.
Final Fantasy. Ultima Underworld: The Stygian Abyss. Developer Blue Sky Productions. EVE Online. Developer CCP Games. Developer AlphaDream. Star Ocean: The Second Story. Developer tri-Ace. Illusion of Gaia. Developer Quintet.
Chris Reed When the spirit of the earth asks you to do something, you do it. Valkyria Chronicles. Developer Sega. Icewind Dale II. Developer Black Isle Studios. The Legend of Dragoon. Disgaea: Hour of Darkness. Developer Nippon Ichi Software. The Witcher 2: Assassins of Kings. Neverwinter Nights 2. Jade Empire. Fire Emblem Awakening.
Odin Sphere Leifthrasir. Developer Vanillaware. Developer Toby Fox. Ni no Kuni: Wrath of the White Witch. Developer Level Mike Rougeau Ni no Kuni: Wratch of the White Witch follows the adventures of Oliver and his companions, who include an oddball fairy named Drippy, as Oliver tries to save his mother. Pool of Radiance. Developer Strategic Simulations, Inc.
Lunar: Eternal Blue. Developer Game Arts, Studio Alex. Phantasy Star Online. Developer Sonic Team. Breath of Fire III. Developer Capcom. Lunar: Silver Star Story. Shining Force II. Developer Camelot Software Planning. Golden Sun. Lufia II: Rise of the Sinistrals. Developer Neverland. Tales of Vesperia. Developer Namco Tales Studio. Shadow Hearts: Covenant. Developer Nautilus. The World Ends With You. Developer Jupiter, Square Enix. Phantasy Star IV.
Final Fantasy VII. Stardew Valley. Developer Eric Barone. Persona 5. Developer Atlus. Xenoblade Chronicles. Developer Monolith Soft. Dragon Age: Origins. Leif Johnson BioWare first made its name with fantasy RPGs, and Dragon Age: Origins marked a generally triumphant update to its tradition of pause-based combat mechanics and party micromanagement. Shin Megami Tensei: Persona 3. Grandia II. Developer Game Arts. Leif Johnson Grandia II was one of the Sega Dreamcast's standout RPGs, delivering fantastic graphics for the system and the time and a good, twisty tale about a world still suffering from the effects of a battle between two gods from thousands of years ago.
Demon's Souls. Developer FromSoftware. Tales of Symphonia. Leif Johnson The basic thrust of Tales of Symphonia's plot sometimes veered toward cliche, but the little chats between the colorful characters did much to make up for that. Vampire: The Masquerade — Bloodlines. Developer Troika Games. Skies of Arcadia. Developer Overworks. Final Fantasy IX. Developer Quest Corporation. Developer Interplay Entertainment. Fire Emblem. Developer Intelligent Systems. Neverwinter Nights. Baldur's Gate.
Leif Johnson Mario might not sound so tough in Paper Mario: The Thousand-Year Door when you consider that he's literally a piece of paper jaunting around the screen, but that turns out to have some advantages. Leif Johnson Other games emphasize choice, but few showed the effects of those choices over the long game quite like Dragon Quest V did when it launched for the Super Famiconm.
Ultima IV: Quest of the Avatar.
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