Adobe specifications for their mercury playback engine




















SSDs solid state drives offer some speed advantage over traditional hard disks, but they are currently much more expensive. I usually store my captured video and audio in the same location as the project. Previews are stored on my scratch disk.

Media cache files are auxiliary files such as index and peak files, which you don't need to worry too much about. PPRO automatically creates these and it's not a disaster if you lose them. I put these on a separate hard disk but it's fine to put them in a dedicated folder on your operating system's drive. Some of the cards on that list are only enabled if you have the recent updates.

Go here to read about the most recent updates for your version. Dennis Radeke gives the results of side-by-side tests with various Quadro cards in an article on his blog. Premiere Pro CS5. That is not true. See this page for details about what rendering is.

See this page for details. Scan Computers Int. March 29th, , AM David Dwyer. Bit of a mixed one this. Nvidia are just about to release their new GTX card which I'm guessing will be supported by Adobe but does anyone know how this would compare to the Quadro FX cards?

Nvidia GTX Quote:. March 29th, , AM Allan Tabilas. March 29th, , PM David Dwyer. I'd love to see some CS5 benchmarks with these cards.

C'mon Adobe!! March 29th, , PM Mark Morreau. My understanding is that only the Quadro cards will do more than three layers of realtime with the Mercury Playback Engine. So if you think you'll be doing that often, there's your answer.

March 29th, , PM Randy Johnson. March 30th, , AM Allan Tabilas. Currently, this only supports encoding h. Here are the system requirements for Hardware-accelerated encoding. To enable this option, select H. Encode: H. Decode: H. Like Hardware-accelerated Encoding, Adobe Premiere Pro also supports Hardware-accelerated Decoding to provide better playback performance while working with the H.

Adobe Premiere Pro may drop frames while playing back the sequence if intensive effects are added to the clips and the system is unable to process the frames in real-time.



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